3dsmax - Replace kinect avateering model -


i trying change dude model in kinect avateering have tryied many ways no 1 goes wright except when replaced tga files opened dude.fbx using 3d max , try import , re export it goes wrong , had errors in building have tried replace whoke dude.fbx file nother fbx human model file , same error "no input skeleton found more specific doing virtual dressing room using 3d models make more stable using video processing need create 3d human modeling using programmimng language used dude model please in that

i'm doing virtual dressing room project , struggled damn dude. there tutorial same topic trying.

http://mopred.blogspot.com/2012/11/changing-avateering-avatar-in-kinect.html

but think best way create own models , turn, rotate , translating them easy. animating boned model hard.


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