iphone - Kobold2d and Cocos Builder: setting start scene -


in kobold2d functions in cocos2d in appdelegate in config.lua file. , brings me problem cause initialize cocos builder first scene in cocos2d replace line (in app delegate)

[director runwithscene: [introlayer scene]]; 

with

[director runwithscene: [ccbreader scenewithnodegraphfromfile:@"mainmenuscene.ccbi"]]; 

but hidden away in kobold2d - replaced firstsceneclassname = "helloworldlayer" in config.lua file.

anyone knows bugfree way around this?

you can still use runwithscene, put in appdelegate's initializationcomplete method. take precedence on loading scene specified in config.lua.


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