graphics - Change perspective in POV-Ray? (less convergence) -


can change perspective in pov-ray, convergence between parallel lines not steep?

e.g. change angle (the convergence of checkered floor distance) here

to angle this

i want seem you're looking @ nearby, smaller angle of convergence in parallel lines.

to illustrate more: instead of view this

use view this

move camera backwards , zoom in (by making angle smaller):

camera {   perspective   location <0,0,-15> // move backwards   sky   y      y     angle 30 // make smaller   right (image_width/image_height)*x       look_at <0,0,0>  } 

you can go extreme using orthographic "camera":

camera {   orthographic   location <0,0,-15> // move backwards, no matter how far   sky   y      y * h // h = hight want cover   right x * w // w = width want cover   look_at <0,0,0>  } 

the other extreme fish-eye lens.


Comments

Popular posts from this blog

assembly - 8086 TASM: Illegal Indexing Mode -

Java, LWJGL, OpenGL 1.1, decoding BufferedImage to Bytebuffer and binding to OpenGL across classes -

javascript - addthis share facebook and google+ url -