graphics - Change perspective in POV-Ray? (less convergence) -
can change perspective in pov-ray, convergence between parallel lines not steep?
e.g. change angle (the convergence of checkered floor distance) here
to angle this
i want seem you're looking @ nearby, smaller angle of convergence in parallel lines.
to illustrate more: instead of view this
use view this
move camera backwards , zoom in (by making angle smaller):
camera { perspective location <0,0,-15> // move backwards sky y y angle 30 // make smaller right (image_width/image_height)*x look_at <0,0,0> } you can go extreme using orthographic "camera":
camera { orthographic location <0,0,-15> // move backwards, no matter how far sky y y * h // h = hight want cover right x * w // w = width want cover look_at <0,0,0> } the other extreme fish-eye lens.
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